How do I detect ONLY keypad input
I would like to make a if statement where if only the keypad Numbers are pressed. ie: if(Input.GetKeyDown(KeyCode.Keypad)) If there is none for any numpad input, do I have to do?...
View ArticleHow to create a HUD from an object
I want to create an HUD that requires me to use an game object instead of the regular Unity HUD. Something Like this:...
View ArticleAdd force in the camera direction??
I want to addforce in the direction that the camera is facing. The only problem is that the camera is slightly pointing down. So if I go backwards, the ball starts the float a little. I am currently...
View ArticleTurn off child's ParticleEmitter.emit
How do you turn off particleemitter.emit in a child object? I've tried private var emition : Component[] = GetComponentsInChildren(ParticleEmitter); for(var e : ParticleEmitter in emition){ e.emit =...
View ArticleCollider not Colliding with rigidbody
I have attached an collider to an gameObject called laser. The gameObject has an script that uses transform.position and makes it move transform.foward... When I shoot that laser (Instantiating it) the...
View ArticleA problem with an object following a player and camera?
So there is a player and a droid and a camera in the scene. The player is moved with fixed update (because it has physics) The camera is moving with lateupdate (Using transform.position of the player...
View ArticleMake waves like in Battlefield 4
I want to make a game with an cool ocean. However, I do not know how to approach this. I think the way is to use procedural mesh or preanimated object in a 3ed software like blender. If it were you,...
View ArticleStore Multiple values in one variable
Is there a way to store multiple values in one variable? For example, there is a variable named sample. And var sample equals to an int of 5 and also an Boolean of true. i.e. var sample = new (int 5,...
View ArticleFinding a value in a List
I need to find a value in a List. This is an example code that shows what I would want to do. private List spaces; private gridSize = 2.5; public struct Space{ public Vector3 coor; public Vector3 pos;...
View ArticleHow to use dot product return value
So, is there anyway to make the dot product change linearly? What I mean by this is when the angle is 45 degrees, I want it to be 0.5 instead of 0.7071 as you can see in this image: ![alt text][1] [1]:...
View ArticleIs unity magnitude in km/h or m/s?
The tittle says it all. If you debug.log(rigidbody.velocity.magnitude), do you get this is km/h or m/s if 1 unity unit is 1 meter.
View ArticleA list in a class... Am I doing it wrong??
Hello guys! So This is a code from part of my script. So my question is, I created a class which contains vector3s floats and a list and for some weird reason, I assign a list to the class object...
View ArticleHow to use Inheritance and Constructors in Unity
I have a difficult time trying to implement inheritance and constructors in unity. Are there any examples that use this ideas? I am asking this because I have a hard time scripting in unity while I...
View ArticleHow does the districts painting work in cities skyline?
This is an example of what I am trying to ask So to be specific, here is the questions that I want to ask -How does the brushed area work? -How does the boarder of the painted area work? -How is the...
View ArticleWhere to start learning about shaders and GPU programming
Where can I start to learn about shaders, gpu programming and graphics processing terms? I have tried to search on google but I have no idea where to start(I don't know what to search for). I did find...
View ArticleHow does unity draw out Debug.DrawLine?
Does unity use line render to draw these lines? Or does it use something else... If it does use something else, what is it? and which one is faster? Thanks
View ArticleCustom Editor, variables declared in custom editor script resets
When creating a variable in a class that extends Editor, the variables are not serialized and it resets back to the default values. In this case, I want to display a enum in the inspector that is...
View ArticleCustom Editor, drop down similar to shader menu
Is there a way to have a drop down menu like the shader menu where there are categories and subcategories? (Seen in the image below) ![alt text][1] EDIT: Or, is there some way to indent in the popup...
View ArticleWhat is EditorPrefs in general?
I have read the documentation but all it says is Stores and accesses Unity editor preferences. but what exactly does it store? I dont get it...
View ArticleScriptable Object and Polymorphism
So I have a scriptable object which has a list of BaseClass. However, there are other classes that I wrote which inherits from the BaseClass. So I decided to use Polymorphism and shove everything in...
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