I see that the canvas has a functionality to become a child of another canvas. When setting it, you inherit all of the values besides a couple which you can set manually (i.e. Pixel Perfect).
Are there any merits to having child canvas's than having only one canvas and using empty Game-objects as folders to related UI's?
I understand the concept of having sibling canvases b/c you would want to seperate a HUD from a game menu etc. (Organization wise and performance wise since it doesn't redraw the entire canvas when only one thing changes.) But I can't find a reason to make it a child.
TY
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