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Bake Lights and Realtime GI on Moving Object

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As far as I know, you can only bake on static objects. Is there anyway to disable this? Since my game world consists of large enterable vehicles and there are many rooms that is closed off to the outside world, it makes since to use Baking lights. Or I would like to use realtime GI (so sunlight (directional light) can come in through the windows, I havent decided yet which to use). Is this possible? Or are there any alternates? IE. the vehicle is static in the scene and some how use two camera and some custom shader to combine the two render with the z buffer?

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